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Old Jun 22, 2005, 03:47 AM // 03:47   #1
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Default Fix the Beast Masters!

I'm playing a beast master build, just to prove it can be done... i see some major problems. The skills are lacking, and the biggest problem so far, you pet isn't infused. ... yeah that's not good later on. I think it would be great if a pet could have maybe a single peice or armor or something, not a big boost but something, and then you could infuse them. it seems smart to me, i mean my pet is my weapon, it's not fair if it dies because some Mursaat came on the screen.
it's like they never fully finished this build, i'm pretty disapointed.

Last edited by UsagiNoSenshi; Jun 22, 2005 at 04:40 AM // 04:40..
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Old Jun 22, 2005, 03:52 AM // 03:52   #2
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I think it'd be great if your pet had an infused property added at the same time you recieve yours on your armor.
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Old Jun 22, 2005, 03:57 AM // 03:57   #3
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i know, i figured it wouldn't be a problem, then bam! down goes my strider the second a Mursaat looked at him ~ ~
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Old Jun 22, 2005, 03:59 AM // 03:59   #4
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Having your pet infused is really stupid. Think about it.

I think they should change the update so the Seer says something like "We have enough Spectral Essence to infuse all pieces of your armor. Also, it seems as if the aura given off by the Essence protects your animal companion."
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Old Jun 22, 2005, 04:17 AM // 04:17   #5
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don't really care how they do it i just want my pet to live! ^^;
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Old Jun 22, 2005, 04:32 AM // 04:32   #6
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Quote:
Originally Posted by eA-Zaku
Having your pet infused is really stupid. Think about it.

I think they should change the update so the Seer says something like "We have enough Spectral Essence to infuse all pieces of your armor. Also, it seems as if the aura given off by the Essence protects your animal companion."
What's more important, story continuity or gameplay?
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Old Jun 22, 2005, 04:35 AM // 04:35   #7
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Well infusion only affects the PvE portion, so I'd have to say continuity.
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Old Jun 22, 2005, 04:43 AM // 04:43   #8
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Ive had some serious troubles with the pet shouts..... how do I know if they are working on my pet?!?!? He seems to be doing the same thing over and over again to me with or without the shouts.
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Old Jun 22, 2005, 04:46 AM // 04:46   #9
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things like call of haste and feral lunge? if a lunge works there is a graphic for it, like feral makes a green swirl around your pet, and bestial pounce makes a blue sparkly swirl. if you watch your pet you can tell.
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Old Jun 22, 2005, 04:51 AM // 04:51   #10
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Quote:
Originally Posted by theclam
What's more important, story continuity or gameplay?
Do you really need a message telling you that your 'aura of infusion essence now engulfs your pet also'? Not really, they could just add some coding so your pet also gets infused.
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Old Jun 22, 2005, 04:57 AM // 04:57   #11
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glad to see others see this as a problem, and we really aren't picky about how it gets fixed. ^^;
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Old Jun 22, 2005, 05:01 AM // 05:01   #12
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Pets already have a stupidly huge amount of HP (at least my Snow Wolf does). However, since they have no armor, attacks do max amount of damage, so they'll get hit a good bit. Infusion would almost have to be described as some sort of aura for a pet.
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Old Jun 22, 2005, 05:07 AM // 05:07   #13
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i agree for as long as i know ive played beastmaster and grow attached to playing it and later on il' be sad because my pet gets mauled in 1 hit making it useless
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Old Jun 22, 2005, 05:11 AM // 05:11   #14
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it makes me sad, i don't know how i'm going to get through the ring of fire or whatever, i've hears it's all mursaat T_T i hope they can fix this soon or i'll have to stop playing my ranger. Random allies are infused, like the dwarf king, why not pets?
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Old Jun 22, 2005, 05:14 AM // 05:14   #15
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Beast Mastery isn't the only attribute that gets totally shafted at times:

Hexes and conditions receive penalties against bosses.
Enchantment monks are often rendered useless in some areas where the amount of enemies with enchantment removal are numerous.
Being a Minion Master sucks horribly in areas where most of the monsters don't leave corpses.
Being a caster around monsters with interrupts is pretty frustrating. They have the speed to interrupt even your 1 second cast spells, and they do it pretty often. I really REALLY hate a large mob of enemies with Distracting Shot, as a caster. I've actually had 5/8 skills interrupted with extended recharge because of that, and most were 1 second or less casting times.

So you have a few missions and areas where your pet is highly ineffectual, and while I don't think anybody else has entire missions where they can't do much with a certain build [Except for a Minion Master, in which case there ARE missions where most of the enemies just fizzle into the ground instead of leaving a corpse], otherwise, your pet is pretty all-purpose.

Not saying nothing should be done, just providing a few parallels for thought.
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Old Jun 22, 2005, 05:19 AM // 05:19   #16
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Quote:
Originally Posted by Seth Oriath
Pets already have a stupidly huge amount of HP (at least my Snow Wolf does). However, since they have no armor, attacks do max amount of damage, so they'll get hit a good bit. Infusion would almost have to be described as some sort of aura for a pet.
Incorrect. Pets do have armor values. People have checked this, and cut and pasted stuff from the Prima strategy guide. They have caster armor, effectively, so its not that great anyway.

And yes, pets do need infusion. I'm all for continuity, but infusion is so minor a point, and from a gameplay standpoint (Which trumps all, IMO) it is completely not fair that basically an -entire character build- is useless due to one insane skill. It doesn't matter how much HP the pet has, Spectral Agony basically annihilates them.
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Old Jun 22, 2005, 05:26 AM // 05:26   #17
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Well...you could have friends drag you through the Mursaat missions...but for PvE'ers yeah that would suck bad. Not being able to participate in the last few missions of the game
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Old Jun 22, 2005, 05:54 AM // 05:54   #18
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Quote:
Originally Posted by Mercury Angel

So you have a few missions and areas where your pet is highly ineffectual, and while I don't think anybody else has entire missions where they can't do much with a certain build [Except for a Minion Master, in which case there ARE missions where most of the enemies just fizzle into the ground instead of leaving a corpse], otherwise, your pet is pretty all-purpose.

Not saying nothing should be done, just providing a few parallels for thought.
Highly ineffectual= dead 100% of the time. and this isn't just a lil part of the game, I basicly can't finish the game unless i completly redo my build.

and yeah it would suck if i had to have my guild carry me through the rest of the game, i really don't want to do that
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Old Jun 22, 2005, 10:43 AM // 10:43   #19
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i started a new thread on having armor for pets. great flavor, helps keep the pet alive, and a sink for gold (15k pet armor!).
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Old Jun 22, 2005, 03:12 PM // 15:12   #20
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Quote:
Originally Posted by Kishin
Incorrect. Pets do have armor values. People have checked this, and cut and pasted stuff from the Prima strategy guide. They have caster armor, effectively, so its not that great anyway.

And yes, pets do need infusion. I'm all for continuity, but infusion is so minor a point, and from a gameplay standpoint (Which trumps all, IMO) it is completely not fair that basically an -entire character build- is useless due to one insane skill. It doesn't matter how much HP the pet has, Spectral Agony basically annihilates them.
Ah, did not know that. I did know that pets have very high HP (as in well over 1000; In fact, I think my Snow Wolf, at lvl 20, has roughly 1600 HP if I've got my figures right). The bad thing is that they take a whole lot of damage, that's why I figured they didn't have armor.
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